Daniel Boscarino - Graphic Design BA(Hons) - University Of Huddersfield
Monday 27 February 2017
Thursday 23 February 2017
Hyperrealities - Brief / Proposal #3
Topic
I’m in the process of applying for
placement and trying to get my name out there in the design world. The idea
would be to use this project to advertise myself in different ways.
Brief
My intention will be to advertise
myself and my website. My aim is to get people to view my website.
Context
I could create a campaign.
I was thinking of using the idea of
stickers and memes to attract the viewer’s attention since they are popular at
the moment. I will use ‘Andre the Giant has a Posse’ idea to inspire me. it’s
the idea of designing something which lacks information to capture the people’s
curiosity and get them to find out more about it (in the end, leading them to
my website).
Target
Audience
(Very Broad)
Millennials, Design companies,
Designers,
Creative Requirements
I will design stickers and posters with
a lack of information but enough for the viewers to find out about me, the
designs will be placed in different areas. I will design my own design page on
Twitter and Instagram to get followers, that will work together with the
stickers and posters.
I could create cool and unique t-shirts
with my name and logo on it and wear them myself or get other people to wear
them around the city, that way, it spreads my name around.
Tuesday 21 February 2017
Hyperrealities - Brief / Proposal #2
Topic
The
Millennials are the most fitness active generation. With more people joining
the gym, the bigger the market will expand, meaning more money to be made. This
is a great opportunity to take advantage.
Brief
When I see beginners starting the gym,
I see them clueless to what they are doing. My intention is to create a small affordable
gym guide for beginners, in the same way as I needed help when I first started.
Context
I am thinking of using Lenticular
Printing, why? Well, a normal gym guide will have images and diagrams
explaining the viewer how to do a certain exercise, I feel like sometimes that
doesn’t fully explain it, so I thought of using Lenticular printing to make the
images move to explain the movements better.
Target
Audience
Millennials, Young adults, 18-21,
Hyperrealities - Brief/Proposal #1
Topic
I am concerned the Millennials aren’t
interested in reading the newspaper as much as they should, for example, as a
designer, it’s important for me to be aware of my surroundings so I don’t make
a design error. It’s important for them to keep up to date with what is going
on with the world for various reasons.
(or should they read the newspaper? The
newspaper is sometimes filled with fake news; would it be more beneficial to
create our own newspaper with real news?)
Brief
My
intention is to find a way to get Millennials more involved with the news by
creating a meme newspaper. I intend to include real news.
Context
My context will be
memes. My idea is to design the news as memes. It’s modern and popular just
like my target audience. The beauty of memes is it spreads around rapidly just
like news.
Target Audience
Millennials, Young
Adults, 18-21,
Creative Requirements
I
intend to make a newspaper, booklet or a zine, something physical and possibly
small so they can carry around. I feel like I should go beyond the meme
newspaper and possibly create a website to go with it, where the reader could
go on and edit their own memes that are featured in the newspaper, a good way
to get the viewer more involved.
Objectives/Deliverables
I
will include illustration as I feel like most of the memes could be hand drawn
or even scanned in and edited in Photoshop.
I
will need to create a campaign, as a way to advertise the newspaper and get the
word around. I would like to see, if possible, how fast and effective my meme
newspaper can travel and how many readers it will gather.
Monday 20 February 2017
Hyperreality - Experiment #2
One of my ideas is to create a meme newspaper, where I design each story as a meme. I decided to experiment with this idea by buying my own newspaper, one that is popular at my local.
I decided to choose a story that I thought was important for people to know what is going on so I decided to go with the front page story.
Basically, the story is about how the government thought about doing this scheme where the public would get money for every time they would recycle their water bottles, e.g. if they took some of their water bottles back to the supermarket to recycle, they would get some sort of money but the government decided to scrap that idea, even though, it has been proven and it works in other countries.
I decided to go with this meme because it's very popular at the moment which makes sense to use it but also, it's that idea of the government trying to be smart by thinking, if we don't give money back to the public, we don't lose money, I tried to combine this thinking with this story.
Hyperreality - Experiment #1
I have previously looked at Illusions and it's something I was interested in doing, I like the idea of making something that doesn't seem possible. One of the illusions that I have looked at was Hologram 3D so I decided to experiment with it.
One of the ideas I had with this illusion was to create a social skills app that comes alive and off the screen, to make it as realistic as possible.
I previously looked at how to create a Hologram 3D for myself and I will use what I have learned to create one.
I felt like I needed help to create this, which is why I have teamed up with Charlie Hamnett to help me create this, we have combined our skills.
I just decided to create my own character of myself, only because I wanted to see if I could create a human looking character to pop up from the screen, since I could possible have a human on my social skills app that will interact with the viewer. I needed the character to move as well so I decided to make it dance and move to see if it works and how it looks.
I just decided to create my own character of myself, only because I wanted to see if I could create a human looking character to pop up from the screen, since I could possible have a human on my social skills app that will interact with the viewer. I needed the character to move as well so I decided to make it dance and move to see if it works and how it looks.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh90Vtu9jKQAbGgrazo5O3q4Ojv6LH6ONkGB5TRZWO1C3X3lrKIRiOppV919WFivX-6YHOkYBPaK9rWI9Xd2jXEuDDi2GR4nFcQeUqGYOh5QMj9Hs-ra8SARDgmZg9zBtHHxfSChEfMGf_D/s320/Newton1.jpg)
This is the final video...
Hologram 3D from Daniel Boscarino on Vimeo.Sunday 19 February 2017
Saturday 18 February 2017
Friday 17 February 2017
Thursday 16 February 2017
Type and Stencil - Development
Wednesday 15 February 2017
Type and Stencil
Nick - Process and Production - 15/02/2017
In this session, we were given three fonts which were Baskerville Bold, Cooper STD and DIN Alternative. With those fonts, we had to use them to create stencils but we had to create our own type by taking sections of different letters and putting them together to form a new shape.
I started off with Baskerville Bold. Below is what I have created. For the 'f' looking shape, I combined the letter 'f' with the dots from the 'i' and 'j'. The one that looks like a 'u', I obviously used a 'u' with a 'q'. The bottom right one, I combined an 'o', with a 'g' and 'u' and for the final one, I combined a 'w', with an 'l' and an 'h'. I am happy how it turned out cos it looks neat, usually I make it look rough when I use a craft knife.
In this session, we were given three fonts which were Baskerville Bold, Cooper STD and DIN Alternative. With those fonts, we had to use them to create stencils but we had to create our own type by taking sections of different letters and putting them together to form a new shape.
I started off with Baskerville Bold. Below is what I have created. For the 'f' looking shape, I combined the letter 'f' with the dots from the 'i' and 'j'. The one that looks like a 'u', I obviously used a 'u' with a 'q'. The bottom right one, I combined an 'o', with a 'g' and 'u' and for the final one, I combined a 'w', with an 'l' and an 'h'. I am happy how it turned out cos it looks neat, usually I make it look rough when I use a craft knife.
For the second one, I used DIN Alternative. For the top right, I combined the 'm' with the lines from 'l' and 'i'. The top left is a combination of 'T' and 'U'. The bottom right is a combination of 'J' and 'U' and for the final one, I combined 'D' and 'Q'. I don't like this font as much as the previous one because the previous one has parts that extended beyond the letter which looked interesting.
This one doesn't look as neat as the other one because I went with a different technique. When I rolled the paint on it, I only slightly pressed it down so that parts of the white background can come through.
For the final one, I used Cooper STD. I decided to go with a different thinking, since I haven't got a logo yet to put on my website, I thought of creating one to see how it looks. Since my website name is Uppercase X, I decided to combine the letters, 'U' and 'X' and below is what I got from it. I like the result of it because it's simple, the only problem is it may look like it's saying 'UK' but I'm fine with it.
Going with the same idea, I decided to experiment with another font to see how it looks. I decided to go with Baskerville Bold because like I stated earlier, I like the parts that extend from the letter. I still used the letters 'U' and 'X' and below is what I got. I kind of like it because it looks sort of a myth creature which is cool, in my opinion, the only problem is, it looks abit rough so I may have to edit it on Photoshop to improve the look.
Tuesday 14 February 2017
Monday 13 February 2017
Cinema 4D Session #2
Jay - Process and Production - 8/02/2017
In this session, we looked at dynamics and particle systems for randomised design. This session was split into 3 parts. The first part was to create spheres that would bounce around in a tube, the second part was to create a terrain and the final part was to create a post modernism piece.
Part 1
We started off by creating a shape so we could manipulate it. I created a rectangle and used the extrude option to enlarge the shape and stretch it out. The movement of the tube is 5000cm and the subdivision is 500.
In this session, we looked at dynamics and particle systems for randomised design. This session was split into 3 parts. The first part was to create spheres that would bounce around in a tube, the second part was to create a terrain and the final part was to create a post modernism piece.
Part 1
We started off by creating a shape so we could manipulate it. I created a rectangle and used the extrude option to enlarge the shape and stretch it out. The movement of the tube is 5000cm and the subdivision is 500.
The next step was to change the shape of the tube by twisting the shape. First, I added abit of shading so it looks as realistic as possible, I did that by going to 'display' then 'gourand shading (lines). The next step was to change to the shape, I achieved that by going to 'bend', 'twist' and placed the layer under the rectangle layer. As shown below...
The next step was to open up the shape by getting rid of the closed end part. I did that by going to 'layer', 'object' and changed the mode to unlimited and the angle to 10 degrees, the coord R.P to 90 degrees, then went to the extrude layer, went to 'caps' and changed the start to none and the end to none. I had the shape all sorted the way I wanted, the next step was to add colour so it doesn't look dull, I doubled clicked the bottom box, went to 'basic', ticked 'luminance' then from there, I changed the settings like texture and surface, I changed the U frequency to 0 and the V frequency to 40 to get the look I wanted.
I wanted to block the end part which can be seen in the middle of the image. I blocked it with a sphere. I changed the settings of he sphere to radius - 40cm, the coord P.Z - 500, R.P - 30 and R.B - 40. The next step was to add colour to the sphere, I did it the same way as I did with the other shape but this time, I changed the colours to red and white and this time, I changed the V frequency to 10 and the U frequency to 0. The only problem I had was that the sphere didn't look realistic, to solve that problem, I added a reflection to the sphere so it fits in with its atmosphere. I included a reflection by going to 'material', 'basic' then chose 'reflectance' and changed the texture to 'fresnel'.
I was also shown, how to change the shape of the tube, for example, if I wanted to change it to a star shaped tube, I simply go to the 'pen tool' option then choose the 'star' option and drag it onto the extrude layer. As shown below....
Now I got the shapes sorted, the next step was to make it move, more specifically, make the sphere move so it looks like it's bouncing around inside the tube. To start the process, I had to add a camera, I did that by simply going to 'camera' then changed some settings by changing them to 0 degrees.
To start making it move, I went to 'stimulate', 'particles' then 'emitter', from there, I changed the coord settings to R.Z - 70cm, then went to particle settings and changed the speed to 200cm, rotation 360 degrees and ticked 'show objects, tick 'render instances'. I placed the sphere layer into the emitter layer but before I could press play, I changed the timeline to 200F. When I played it, the only problem I had was that the balls kept bouncing out of the tube and I wanted it to be kept inside the tube. I solved the problem by changing some settings like I went to the sphere layer, went to 'tags', 'simulation tags' then changed it to rigid body and changed the collision option to static mesh whilst on the extrude layer so the balls don't go out of the tube. I wanted to make realistic by making it look like the balls are going down the narrow tube, to do that, I went to 'mode', 'project' then 'dynamics' and changed the gravity to 10 cm. As shown below...
Part 2
To create a terrain, I simply went to 'cube' then 'plane', I changed the width and height to 1000 x 1000 and the segments to 50 x 50. To make it look real like a terrain, I went to 'bend' then 'displacer' which I then placed under the plane layer, from there, I could edit some settings like the height and shading of the terrain. I changed the height to 50 cm, changed the shading to noise, from there, I changed the noise option by changing the global scale to 500%, the animation speed to 1, that allowed me to press play and see the terrain move.
The next step was to add colour to the terrain, I added colour in the same way as I added colour in part 1, I just slightly changed some settings like the U frequency to 0 and the V frequency to 20. The there difference was that I added gradient in part 2 which I didn't in part 1. I simply went to the luminance option then went to the gradient option and dragged it onto the other material layers. I changed the 'type' to 2D-V, the 'interpolation' to none and doubled clicked the gradient swatch to change the colours. As shown below....
Part 3
The next part was to create a post modernism piece. The idea was to make shapes fly off into the atmosphere.
To start off with, I created a shape by going to 'cube' the 'polygon', after that, I copied and pasted the layer about 6/7 times, some layers having the dimensions of 200 x 2 cm, the other having 70 x 70 cm and the rest having 4 x 200 cm. The reason why I had to create lots of polygon layers was because each will have their own colour. To create the different colours, I had to create different colour materials, two will have the colour black and the rest will have different colours.
To make the shapes move, I went to 'stimulate', 'particles' then 'emitter' and placed all of the polygon layers into the emitter layer. Whilst on the emitter layer, I changed some settings like the angle, the particle, lifetime, variation, birthrate and tick. I highlighted all of the polygon layers and changed the 'object' settings, more specifically the orientation layer to +2.
I included a camera and changed the coord to R.P - 90, R.H - 30, P.X - 0 and P.Z - 0. The last part was to include a background and text which I got taught how to do in the last session. As shown below..
Subscribe to:
Posts (Atom)